
#pragma once
#include "EnemyManager.h"
#include <SFML/Graphics.hpp>
class weapons
{
public:
	/*
	weapons();
	~weapons();



	void initialize(sf::RenderWindow* window, EnemyManager* enyman);
	void update();
	void cleanup();
	void setPositionShotgun(float PosX, float PosY);
	void setPositionMachinegun(float PosX, float Posy);

	sf::Vector2f shotgunPos;
	sf::Vector2f machinegunPos;
	sf::Sprite shotgunSprite;
	sf::Sprite machinegunSprite;

	

	

private: 
	sf::RenderWindow* m_renderWindow;
	sf::Texture* weaponImg;
	sf::Sprite* gun;
	sf::Sprite* shotgun;
	sf::Sprite* machinegun;
	sf::Sprite* weaponsSprite;

	sf::Texture shotgunTexture;
	sf::Texture machinegunTexture;
	*/
};



